Protection Tab
Protection Tab
Last edited by samsung; 02-08-2011 at 19:34.
Player Healing
- HP= Health potion setting must set a % integer Example:"70%" for the bot to automatically heal.
- MP= Mana potion setting must set a % integer Example:"45%" for the bot to automatically recycle endurance so that it can be ready to cast the next skill.
- Vigor= Health and Mana potion these heal 25% of both Hp and MP. Must set a % integer Example:"25%" for the bot to automatically use. This function is great for European character since they have a 15 second potion delay the Vigor has only a 3 second potion delay.
- Use skill when HP%= Is an option for Clerics/Force characters to self heal themselves instead of using HP potions.
- Use skill when MP%= Is an option for Bard Characters to regen mana instead of using MP potions.
- Universal Pill= Automatically removes Elemental status effects.
- Purification Pill= Automatically removes Disease / Curst effects
- Super pill removes all negative effects
Last edited by samsung; 12-16-2011 at 03:28.
Pet Healing
- Heal fightpet when HP% <
Use HP recovery kits for your attack pet / fellow. Must set an integer value Example:"50".- Use HGP Potion when HGP% <
This function feeds your Attack pet. Must set an integer value Example:"50" for the bot to feed so that it doesn't die.
It is always best to set it above 20% any less the damage of the attack pet will be reduced.- Horse HP
se HP recovery kits for your Ride Transport and Merchant Transport. Must set an integer Example:"70" so that the horse doesn't die along the way.- Use abnormal state recovery potion
Cures disease status from your attack and ride pets.- Defend Pet
Attacks the mob that attacks your pet to prevent your pet from dying.- Revive and respawn fellow / attack pet
Uses grass of life resurrection item to revive your pet and will summon it afterwards.
The bot will continously try to revive your pet, even when auto training is not enabled.
Only the first fellow or attack pet in your inventory will be consired for resurrection.- Only revive if there is pet heal in inventory
Will not revive your fellow / attack pet if no HP recovery kit is found in your inventory.
Last edited by samsung; 12-16-2011 at 03:28.
Back to Town Settings
Here you have the back to town options and additional options.
Back to Town Settings
- It is very important that you set this up properly otherwise when you die if you don't return to town you'll waste a bunch of time leveling up.
- Be sure to set the Hp/Mp pots at a decent number so that they will return to town when they are low. 15-20 should be adequate enough.
- Also, note that the Equipment broken feature works like so. "0" being the first piece broken it'll return to town, "6+" being all piece of equipment are broken before it'll return to town.
Last edited by samsung; 12-16-2011 at 03:29.