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Thread: [Guide] Full Euro Party

  1. #1

    Exclamation [Guide] Full Euro Party

    Full EU Party in Silkroad Online.

    First of all, This tutorial is split up in 3 parts.
    Part1: Making the right mix of chars/classes for a full eu party.
    Part2: Settings for all chars
    Part3: Extra explanation and info on why certain buffs need to be
    applied to certain chars and much more general setting information.
    Part1: Getting the right mix of chars
    - 3 x Wizzard/(2xBard, 1xCleric): for attacking
    - 2 x Bard/Cleric: for guards, dances, mana suply,speed buff
    - 1 x Warlock/Cleric: debuffs, faster kill times, damage return
    - 1 x Warrior/Cleric: luring, warrior buffs, aggro management
    - 1 x Cleric/... make ur own choise (bard has the advantage of making faster townloops/walkscript): Healing, cleric buffs
    Q1: Why do we have to use a Warlock in our party?
    A1:
    Warlocks increase the overal damage dealt by Wizzards.
    Warlocks decrease defense power of mobs thus decreasing
    kill times wich in return increase the kill per minute wich equals more exp/hour
    warlocks debuffs can stun and dull mobs wich freeze and slow them down wich means
    your party will receive less damage, wich means they will die less frequently.
    Warlocks also have the ability to gain berserks gauge very fast! and this counts
    for all characters in the party so you can zerk many more times then a party
    without a warlock in the same time frame.

    Q2: What type of str/int distribution do we use for our party cleric
    A2:
    Some say that pure str clerics are truly immortal, my personal experience with them
    is that they are pretty useless in parties since they simply dont have enough mp to
    keep casting fast healing spells. Then what distribution is good for my cleric you might
    think by yourself. Well i will tell you this much, just make shure that you will have
    little more then 20000 mp when you reach lvl 101 then you'll be safe so it is stil more
    to str then to int. My own party cleric(i dont use him for anything else, useless on pvp)
    has 33000hp and 21000mp on lvl 103 also make shure to have max int/mp blues that helps alot to

    Q3: Can i use attack pets in my party?
    A3:
    Shure u can but keep in mind that once you reach 106 mobs they are all magical mobs
    that perform splash damage wich means that your attack pets will receive huge loads
    of attacks and they dont have buffs, so they will run out of pots and die alot of times.
    That's why i personaly dont use pets in my party.

    Q4: Do i have to use a pick pet?
    A4:
    YES YES YES, if you want to be pro
    no you dont, but if you have a pick pet make shure to still set your chars to manually
    pick up any gear drop(normal/sox).
    Put the pet on your cleric, he towns the least of all your chars.
    for mBot 1 pet is more then sufficient since it is the fastest picking bot of all (for pets).

    Q5: How much SP do i need if i make new chars for a full eu pt?
    A5:
    You should atleast farm 500k sp. This is about the requirement to go 0gap to lvl 101.
    But then i recommend to only select the necesery skills for running your party.
    Keep in mind 500SP is the bottom minimum for reaching 101 on 0gap with only
    the most necesery skills skilled. Once 101 you can again start farming on D11 mobs
    and gain loads of nova while farming.

    Q6: How do i keep my party alive with the cleric in town?
    A6:
    First of all this is only possible if your towning the cleric manually to eg clean out the storage or
    pimp his gears or do whatever you want/need to do with that char.
    This requires some changes in settings.
    First you need to let your warlock cast healing orbit under the party buffing tab.
    The warrior needs to stop luring and help attacking.
    That should do it, with these settings your party should survive without the cleric.

    Q7: Have another question considering full eu party settings that isnt listed here?
    A7:
    if your answer to Q5 = yes, pm me your question and i will answer back and enlist
    your question here with the coresponding answer.


    Part2: Settings for each char (skills/buffs/playerbuffing/partybuffing/loopbuffs/protection/area):

    Wizzard/Bard 1:
    Skills:
    - Blizzard
    - Earth Quake
    - Ground Rave
    - Meteor
    - (Charged Squall => only on fast moving/attacking mobs, eg: lv106 sand bug)
    Buffs:
    - None
    Playerbuffing:
    - None
    Partybuffing:
    - None
    Loopbuffs: Make shure to tick "Use buffs during script" and "Use buffs in town"
    - Moving March or Swing March (depends on your lvl)
    - Guard Tambour or Mana Tambour (depends on type of mobs along walkscript)
    - Noise
    Protection:
    - Use skill when HP % < 50 => Earth Fence/Earth Barrier
    make shure to use hp/mp pots i have them at 60%/40% and Vigor pot hp/mp at 25%/20%
    also make shure to let your pickpet pick these up or one of your chars. also set it
    to sell them off when in town otherwhise you will end up with to much of them.
    Back town when:
    - Dead with delay of (sec) => 300 to prevent staying dead on walkback or lying dead behind obstacles.
    - Inventory full
    - Weapon durability low
    - Equipment broken > (larger then) => 1 wich means the char will town if 2 parts are broken.

    Area:
    - Range (Training) 10
    Wizzard/Bard 2:
    Skills:
    - Blizzard
    - Earth Quake
    - Ground Rave
    - Meteor
    Buffs:
    - PT (Champ/Giant): Earth Fence
    Playerbuffing:
    - None
    Partybuffing:
    - None
    Loopbuffs: Make shure to tick "Use buffs during script" and "Use buffs in town"
    - Moving March or Swing March (depends on your lvl)
    - Guard Tambour or Mana Tambour (depends on type of mobs along walkscript)
    - Noise
    Protection:
    - Use skill when HP % < 50 => Earth Fence/Earth Barrier
    make shure to use hp/mp pots i have them at 60%/40% and Vigor pot hp/mp at 25%/20%
    also make shure to let your pickpet pick these up or one of your chars. also set it
    to sell them off when in town otherwhise you will end up with to much of them.
    Back town when:
    - Dead with delay of (sec) => 300 to prevent staying dead on walkback or lying dead behind obstacles.
    - Inventory full
    - Weapon durability low
    - Equipment broken > (larger then) => 1 wich means the char will town if 2 parts are broken.

    Area:
    - Range (Training) 10
    Wizzard/Cleric:
    Skills:
    - Blizzard
    - Earth Quake
    - Ground Rave
    - Meteor
    Buffs:
    - PT (General) Earth Fence
    Playerbuffing:
    - None
    Partybuffing:
    - Add your Cleric and tambour bard and tick "Ress players in bufflist" skill of your choise, i use Reverse Immolation
    Loopbuffs: Make shure to tick "Use buffs during script"
    - Recovery Devision or Holy Recovery Division
    - Bless Spell
    - Holy Word
    - Soul Blessing/Soul Deity
    - Body Blessing/Body Deity
    Protection:
    - Use skill when HP % < 50 => Earth Fence/Earth Barrier
    make shure to use hp/mp pots i have them at 60%/40% and Vigor pot hp/mp at 25%/20%
    also make shure to let your pickpet pick these up or one of your chars. also set it
    to sell them off when in town otherwhise you will end up with to much of them.
    Back town when:
    - Dead with delay of (sec) => 300 to prevent staying dead on walkback or lying dead behind obstacles.
    - Inventory full
    - Weapon durability low
    - Equipment broken > (larger then) => 1 wich means the char will town if 2 parts are broken.

    Area:
    - Range (Training) 10
    - Range (Buff+Ress) 50
    Shopping:
    - Buy 1 x Speeddrug 100% and tick on "Use speed-drugs" under walkback settings.
    This will speed up the townloop and walkscript for chars that dont have bard
    as there subclass. You can use this setting/tip for any char that hasnt got bard
    as a main or subclass. (i do this in my own party, there expensive but a full eu pt
    earns it back in 5 minutes).
    Warlock/Cleric:
    Skills: Most important skill settings of all chars!
    - General: DeathFlower, BloodFlower
    - Champion: DeathFlower, BloodFlower, Vampire Kiss, Vampire Touch
    - Giant: Courage Ravage, Magical Ravage, Combat Ravage, DeathFlower, BloodFlower
    - PT (General): Courage Ravage, Magical Ravage, Combat Ravage, Dark Breath (Max 2), Dark Decayed (Max 2)
    - PT (Champ): Courage Ravage, Magical Ravage, Combat Ravage, Dark Decayed (Max2), Dark Breath (Max 2), Death Flower, Blood Flower
    - PT (Giant): Shadow Armor, Dusk Armor, Courage Ravage, Magical Ravage, Combat Ravage, Dark Decayed (Max2), Dark Breath (Max 2), Death Flower, Blood Flower

    Buffs:
    - General: Phantasma or Mirage
    - PT (Champ): Reflect
    - PT (Giant): Advanced Reflect
    Playerbuffing:
    - 2 x Scream Mask (For 2 strongest Wizzards)

    Partybuffing:
    - None
    Loopbuffs: Make shure to tick "Use buffs during script"
    - Recovery Devision or Holy Recovery Division
    - Bless Spell
    - Holy Word
    - Soul Blessing/Soul Deity
    - Body Blessing/Body Deity
    Protection:
    make shure to use hp/mp pots i have them at 60%/40% and Vigor pot hp/mp at 25%/20%
    also make shure to let your pickpet pick these up or one of your chars. also set it
    to sell them off when in town otherwhise you will end up with to much of them.
    Back town when:
    - Dead with delay of (sec) => 300 to prevent staying dead on walkback or lying dead behind obstacles.
    - Inventory full
    - Weapon durability low
    - Equipment broken > (larger then) => 1 wich means the char will town if 2 parts are broken.

    Area:
    - Range (Training) 10
    - Range (Buff+Ress) 50
    Cleric/...:
    Skills:
    - None
    Buffs: add these on General mobs "ONLY", they will be applied on all type of mobs then.
    - Body Deity/Body Blessing
    - Soul Deity/Soul Blessing
    - Holy Word (if your low lvl and dont have Holy Spell)
    - Integrity (only if your bards dont cast cure music)
    Playerbuffing: If you dont have Holy Spell yet you can add Holy Word to all chars.
    - Warlock: Body Deity/Body Blessing, Soul Deity/Soul Blessing, Force Deity/Force Blessing, Mental Deity/Mental Blessing
    - Wizzard1: Body Deity/Body Blessing, Soul Deity/Soul Blessing, Force Deity/Force Blessing, Mental Deity/Mental Blessing
    - Wizzard2: Body Deity/Body Blessing, Soul Deity/Soul Blessing, Force Deity/Force Blessing, Mental Deity/Mental Blessing
    - Wizzard3: Body Deity/Body Blessing, Soul Deity/Soul Blessing, Force Deity/Force Blessing, Mental Deity/Mental Blessing
    - Bard1: Body Deity/Body Blessing, Soul Deity/Soul Blessing
    - Bard2: Body Deity/Body Blessing, Soul Deity/Soul Blessing
    - Warrior: Body Deity/Body Blessing, Soul Deity/Soul Blessing

    Partybuffing: If you add more than 6 buffs under party buffing your cleric will have trouble running to died char,
    ress and run back to center of pt due to to much buff work.
    - Healing Orbit
    - Bless Spell
    - Holy Spell
    - Holy Recovery Division/Recovery Division
    - Holy Group Recovery/Group Recovery
    - Group Healing Breath/Group Healing
    Loopbuffs: Make shure to tick "Use buffs during script"
    - Holy Recovery Division/Recovery Devision
    - Bless Spell
    - Holy Spell/Holy Word
    - Soul Deity/Soul Blessing
    - Body Deity/Body Blessing
    Protection:
    make shure to use hp/mp pots i have them at 60%/40% and Vigor pot hp/mp at 25%/20%
    also make shure to let your pickpet pick these up or one of your chars. also set it
    to sell them off when in town otherwhise you will end up with to much of them.
    - "Use skill when bad status": Integrity/Innocent
    Back town when:
    - Dead with delay of (sec) => 30-60max to prevent staying dead on walkback or lying dead behind obstacles.
    - Weapon durability low
    - Equipment broken > (larger then) => 2 wich means the char will town if 3 parts are broken.

    Area:
    - Range (Training) 15
    - Range (Buff+Ress) 50
    Shopping:
    - Buy 1 x Speeddrug 100% and tick on "Use speed-drugs" under walkback settings.
    This will speed up the townloop and walkscript for chars that dont have bard
    as there subclass. You can use this setting/tip for any char that hasnt got bard
    as a main or subclass. (i do this in my own party, there expensive but a full eu pt
    earns it back in 5 minutes).
    Bard/Cleric1:
    Skills:
    - None
    Buffs: add these on General mobs "ONLY", they will be applied on all type of mobs then.
    - Noise
    - Swing March
    - Cure Music <=== same as Integrity from Cleric, so if u have both bards casting this one your cleric doesnt have to cast Integrity wich means he can heal faster.
    Playerbuffing:
    - Warlock: Mana Switch
    - Wizzard1: Mana Switch
    - Warrior: Swing March (to make shure the warrior always has moving speed buff, for faster luring)
    - Cleric: Mana Switch
    For Bards that dont have mana orbit you have to add mana cycle to all attacking chars + cleric, warrior doesnt need it he has enough with Mana Breeze/Mana Wind
    If you have to use mana cycle make it so that bard1 casts mana cycle to Wizzard1, Wizzard2 and Cleric and bard2 casts mana cycle to 1 wizzard3, Warlock.
    Also add it to buffs so they cast if for themselves.
    Partybuffing:
    - Mana Orbit
    - Guard Tambour
    - Mana Breeze
    Loopbuffs: Make shure to tick "Use buffs during script" and "Use buffs in town"
    - Swing March
    - Guard Tambour
    - Noise
    Protection:
    make shure to use hp/mp pots i have them at 60%/40% and Vigor pot hp/mp at 25%/20%
    also make shure to let your pickpet pick these up or one of your chars. also set it
    to sell them off when in town otherwhise you will end up with to much of them.
    - Use skill when MP% < 25 ==> Mana Cycle
    Back town when:
    - Dead with delay of (sec) => 300 to prevent staying dead on walkback or lying dead behind obstacles.
    - Inventory full
    - Weapon durability low
    - Equipment broken > (larger then) => 1 wich means the char will town if 2 parts are broken.

    Area:
    - Range (Training) 10
    - Range (Buff+Ress) 50
    Bard/Cleric2:
    Skills:
    - None
    Buffs: add these on General mobs "ONLY", they will be applied on all type of mobs then.
    - Noise
    - Cure Music <=== same as Integrity from Cleric, so if u have both bards casting this one your cleric doesnt have to cast Integrity wich means he can heal faster.
    Playerbuffing:
    - Wizzard2: Mana Switch
    - Wizzard3: Mana Switch
    For Bards that dont have mana orbit you have to add mana cycle to all attacking chars + cleric, warrior doesnt need it he has enough with Mana Breeze/Mana Wind
    If you have to use mana cycle make it so that bard1 casts mana cycle to Wizzard1, Wizzard2 and Cleric and bard2 casts mana cycle to 1 wizzard3, Warlock.
    Also add it to buffs so they cast if for themselves.
    Have it also setup to ress your warrior and cleric with Reverse Immolation/Oblation...
    Partybuffing:
    - Mana Orbit
    - Mana Breeze
    - Dancing of Wizardry
    - Mana Tambour
    Loopbuffs: Make shure to tick "Use buffs during script" and "Use buffs in town"
    - Swing March
    - Guard Tambour
    - Noise
    Protection:
    make shure to use hp/mp pots i have them at 60%/40% and Vigor pot hp/mp at 25%/20%
    also make shure to let your pickpet pick these up or one of your chars. also set it
    to sell them off when in town otherwhise you will end up with to much of them.
    - Use skill when MP% < 25 ==> Mana Cycle
    Back town when:
    - Dead with delay of (sec) => 300 to prevent staying dead on walkback or lying dead behind obstacles.
    - Inventory full
    - Weapon durability low
    - Equipment broken > (larger then) => 1 wich means the char will town if 2 parts are broken.
    Area:
    - Range (Training) 10
    - Range (Buff+Ress) 50
    Warrior/Cleric:
    Skills:
    - None
    Buffs: add these on General mobs "ONLY", they will be applied on all type of mobs then.
    - PT (Champ): Iron Skin, Mana Skin (setting it for PT (Champ) will make it also cast these skills for PT (Giants)
    Playerbuffing: Most imporant player buff settings of all chars!
    - Warlock:
    - Protection: reduces aggro on warlock caused by many debuffs
    - Bard1:
    - Protection: reduces aggro on bard1 caused by receiving healing buffs
    - wizzard1: Strongest wizzard, biggest damage dealer, biggest damage receiver
    - Pain Quota: shares damage over the whole party
    - Ultimate Screen: phy/mag def pwr increase
    - Wizzard2: 2nd Strongest wizzard, 2nd biggest damage dealer, 2nd biggest damage receiver
    - Pain Quota: shares damage over the whole party
    - Physical Screen: phy def pwr increase
    - Wizzard3: 3d Strongest wizzard, 3d biggest damage dealer, 3d biggest damage receiver
    - Magical Fence: absorbs magic damage = less damage to char
    - Physical Fence absorbs physical damage = less damage to char
    - Cleric:
    - Morale Screen: mag def pwr increase
    - Bard2:
    - None

    Partybuffing:
    - None
    Loopbuffs: Make shure to tick "Use buffs during script"
    - Body Deity/Body Blessing
    - Soul Deity/Soul Blessing
    - Holy Spell/ Holy Word
    - Holy Recovery Division/Recovery Division
    - Bless Spell
    Protection:
    make shure to use hp/mp pots i have them at 60%/40% and Vigor pot hp/mp at 25%/20%
    also make shure to let your pickpet pick these up or one of your chars. also set it
    to sell them off when in town otherwhise you will end up with to much of them.
    Back town when:
    - Dead with delay of (sec) => 120 to prevent staying dead on walkback or lying dead behind obstacles.
    - Inventory full
    - Weapon durability low
    - Equipment broken > (larger then) => 1 wich means the char will town if 2 parts are broken.
    Area:
    - Range (Training) 10
    - Range (Buff+Ress) 50
    Shopping:
    - Buy 1 x Speeddrug 100% and tick on "Use speed-drugs" under walkback settings.
    This will speed up the townloop and walkscript for chars that dont have bard
    as there subclass. You can use this setting/tip for any char that hasnt got bard
    as a main or subclass. (i do this in my own party, there expensive but a full eu pt
    earns it back in 5 minutes).
    Part3: The importance of correct buff distibution and More General settings you can apply on all chars.

    First of all, full eu parties run on mBot:
    These kind of parties trust on script luring with a warrior char.
    Wich mean the warrior will go out and lure mobs and return.
    Sometimes when luring the mobs can keep on chasing the warrior when he
    leaves the pt again, this can trigger the attackers to leave the center of
    the party. However this only happens when you have a bad Bard/Warlock/warrior buff setup.

    All this comes down to AGGRO MANAGMENT.
    SomeMobs become AGGRO (aggresive) by themselves, others by aggro increase from warrior, certain healing skills, bard buffs.
    Now how do we channel this aggro from the mobs to work in our advantage? Is this even possible?
    Yes it is, and it's quite easy if you know how to do this.

    First make shure to have your attackers stand in 1 point togheter with the Cleric.
    Second place your 2 bards out of the splash damage range of the mobs and inside
    of the splash damage range of your wizzards. Why? They will loose tambours less by not
    receiving splash damage form all mobs attacking your party. 2nd when they get aggro by mobs
    the splash damage from the attacking wizzards will take over the mobs and lure them away from
    your bards.

    Then reducing aggro in general by using Phantasma/Mirage skill from the Warlock.
    This will reduce aggro for either all chars (Phantasma) or 4 random chars(Mirage).
    why reduce aggro? dont we want aggro? Yes we want aggro but on the chars we want it to be.
    Ok, how do we get aggro on the attackers? well we first reduce aggro then take away
    even more aggro from other chars that don't need aggro with warrior buffs (protection)
    and then have attackers take over and make mobs
    aggro on them only

    In conclusion: What happens exactly with the settings supplied in this tutorial.
    The mobs will stop chasing your warrior, wich means that your chars will not leave
    chenter of party that much anymore, if not at all.
    Mobs will still attack bards, but if receive splash damage they will leave bards alone immediatly
    and turn there anger onto the attacking wizzards.
    Cleric will receive most aggro of all but he's so well buffed and almost immortal and always in healing
    range that he cant die of attacks from many mobs, also he has a shield. Wich you should pimp to the max.
    and make shure it has a high block ratio ;-) always nice to see one block after another xD

    That's it for my rant on aggro managment.
    Next up are some general settings you can apply on all 8 chars.

    Berserk: use on only pt giants, this will make shure that you will always have full zerk gauge when
    your getting attacked by a pt giant wich kills them faster and increases the survival ratio of your
    party incase there is a second pt giant lured in by the warrior or even a third one.

    Supply settings:
    - 50 hp pots (for usage on walkback and in party)
    - 50 mp pots (for usage on walkback and in party)
    - 50 fast return scrolls (always handy when you have them in the inventory and there faster)
    Extra tab settings Misc:
    - return to center
    - accept resurection
    Extra tab settings Misc: for warlock
    - return to center
    - accept resurection
    - trace ur one of your 3 wizzards.
    Extra tab settings Security:
    Just select them all to be shure, you really dont want to lose all your work.
    Extra tab settings Monster Priority: For 4 attacker chars
    set them to prefer mobs on the following order from attack first to attack last.
    the higher the number the more priority a type of mob has.
    pt giants(6), pt chapms(5), pt generals(4), giants(3), champs(2), generals(1)
    Attack options on fight tab:
    - Ignore traps in JG cave
    - Buff during attack
    - Do not follow target out of range
    - Ignore Dimension Pillar
    Attack option on fight tab for non fighting chars:
    - all same options as above
    - Dont attack monsters
    Item settings:
    - pick items with own character(for geardrops normal and sox)
    - pick only inside range
    - pick other player drops ( 7 other chars in party )
    - Put items into storage

    Extra hints and tips:
    - secondary weapons/buff weapons: if you lose them to much because of dieing you can get some low level sos weapons. Those never drop, seal of star D1 is enough for a secondary cleric rod or harp or anything else used to buff. son isnt needed for buff only weapons but its cool xD
    - wait command in lurescripts: using the wait command when the warrior has returned to pt center is helping alot on canceling the wizzards leaving pt center issues.
    it gives the wizzards more time taking over the mobs from the warrior thus they will not chase after some mobs that are still folowing the warrior as he leaves the pt
    center again, i most of the time use wait,3000 or something close to that depending of how many mobs/spawn rate a certain spot has. experiment with it!

    That's about if for now, i hope you all get something out of it.
    I know its alot and its writen quite messy. I will fix the layout
    to make it more readable but for now i lack the time to do this.
    cheers and have fun!!!
    Last edited by dieuwer1986; 01-16-2012 at 22:30. Reason: added a question and answer about SP requirements
    http://botters-heaven.net/image.php?...ine=1310081212
    Currently learning C#
    Press thanks if i helped you! =D
    Full Euro party Guide for mBot

  2. #2
    Throne Low_Riders's Avatar
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    That's a great guide.

    - sticky
    - moved to iSRO General

  3. #3
    thanks Low_Riders!

    really appreciate the sticky!
    http://botters-heaven.net/image.php?...ine=1310081212
    Currently learning C#
    Press thanks if i helped you! =D
    Full Euro party Guide for mBot

  4. #4
    Bro. I have full Eu party lv 50 but I dead a lot. Could you tell me what level my party work well?. Thanks

  5. #5
    I have like this exact same party but instead of 3 wiz I have a chn nuker for the extra pains. It works great.

  6. #6
    I have like this exact same party but instead of 3 wiz I have a chn nuker for the extra pains. It works great.

  7. #7
    the warlock is a must. if you set it to hit only pt mobs, and with the area debuffs, youre gonna have a nice time

  8. #8
    ummm .. im new here .. i have a question .. where should i sit my pt ?? lvl around 68-70

  9. #9
    Administrator DoaD's Avatar
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    niya snipers are a convenient place
    Downloads - Buy mBot - mBot Guide - FAQ

    push cliff, ptr [finger]
    jmp long

  10. #10
    hi .. my char don't pick elixir drops .. how can i make him do that ?

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